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The game-play is immensely entertaining, and a solid challenge. Now you can actually *see* how many, if any alarms you can afford/have already "used", and there is a genuine response by your foes, strike one, Kevlar comes on, two, helmet, three. What little there was that needed aid, as far as controls go, is fixed. This takes everything that made the first so marvelous and streamlines it, and it's almost invariably a positive. The graphics and animation is extremely smooth, far superior to that of the predecessor to this, and those were already amazing. Not a single of the enticing cut-scenes are live-action, and when they can be this gorgeously fully rendered, why would they? They've built a brand new engine, and it is stunning. There are still only two difficulty settings, and arguably no replay value, but if you're into this type of thing, then you probably loved the first, and you'll have the same response to this, I guarantee it.
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If anything, this is slightly tougher, at points. Don't you just hate that? I'd wager the good people of Ubisoft do, because they avoid both, and do so looking *fantastic*. You know how follow-ups, almost by definition, suck? And there's the lesser-known thing about sequels to stealth games being easier than the original, perhaps to broaden the appeal(stick with continuing to satisfy the core audience, please, we don't need everything to look alike).
#Splinter cell pandora tomorrow pc Pc#
To avoid confusion, this is a review of the PC version.